Tuesday, December 30, 2014

Hello Hero

Hello Hero

Hello Hero is a facebook game that is, quoting my cousin, "40% Luck and 60% Addicting". It was the night before christmas that my cousin has recommended me this game. Since I had nothing to do, I gave it a try.

This blog only serves as my experience with this game for the past week.

Hello Hero is a Final Fantasy like game where you and the opposing team take turns on attacking. Though the style is the same, it is very different. There is no mana points and each hero is given two skills with the exception of 1 stars. With that, Heroes are ranked in stars with 1 being the weakest and 6 being the strongest.

Let's talk about the game


There are 3 currency in the game: Gold, Carat and Honor points.

Gold is used in training heroes.
Carat and Honor points is used to recruit heroes.

Most of the time, players would buy the Royal Carat which gives 11 heroes with an assurance of 1 4* hero.


The game offers many ways to expend stamina and energy. By the way, Stamina and Energy is recharged by 1 every 10 minutes. So it takes 5 hours to obtain 30 stamina and energy.

The player is given 10 normal maps and 10 onyx map which is basically the same but in Hard mode. Each mission in normal map uses 2 stamina and 3 stamina in onyx maps.

There are 10 missions in 1 map so all in all, there are 200 missions and the player is given a reward for conquering each map. The last reward the player will get is a random 6*.

What do you do when you finish the mission? You can do the Dungeon.

The Dungeon is way harder than the mission. It has 100+ floors and each floor will give a handsome reward if conquered. Though the max level of heroes is 30, the monster's level in the dungeon is the same as floor number. This means they have more health. Starting at floor 40, the monsters will have strategies that the player needs to counter them and survive. 3 ENERGY is used every time a dungeon floor is attempted.

The Arena is the place where players battle each other, though only in Auto. Every player is encouraged to make an Arena party. This party will be used to defeat other players and earn points. The ranking in Arena is determined by the points earned from defeating enemy players of the same range of points. Carats is awarded every 6 days and will depend on your rank. Each battle in the arena expends 2 ENERGY.

The PVP icon offers a battle against another player in real time.

Time Attack is an unlimited battle with sets of monsters. The player is given 1 minute to defeat the first set of monsters and will be given additional 45 seconds if the monsters are wiped out. Time Attack gives gold depending on how many monsters you killed. It expends 6 ENERGY for every attempt.

Treasure Hunt will give crafting items for accessories if the specified dungeon is done at a specific number of times. The Stamina expended ranges from 3 to a whooping 25 depending on the treasure you want.

The most fun in this game is the Boss Raid and the Guild War.

Boss Raid is when a boss of ridiculous HP and set of skills, comes and wrecks havoc. The player is given 5 attempts to burn some HP. The more HP is burned, the more points is given. It is impossible to kill the boss in 5 attempts but it is possible to kill it when 5 to 10 thousands of players are raiding.

The Bosses are













Big Nose. A Dragon that Snorts at you.

The uniqueness of Big Nose among the other bosses is that it has an Evasion Buff and High Armor.
His skill, Snort, can take out any hero with less than 1000 HP. His Evasion buff enhances his evasion by 80%, which makes him almost impossible to hit.

The obtain points on Big Nose, you will need a hero that lowers defense and debuffs the Evasion buff. Like all bosses, when time passes. he will get mad and attack more frequently, disallowing you to attack him. The technique in all of the bosses is to burn HP before he gets mad. Also, all bosses has a skill called "Beginning of Death" which removes the buffs of the whole party.














Boldpus. The boss that spawns tentacle rape doujinshi.

He has no unique ability but rather, he has a team with him, which are his tentacles. His skill is the same as the miniature version of him which is an AoE attack and a freezing skill. The problem with Boldpus is his tentacles. They have high armor and there are 4 of them.

To obtain points from Boldpus, you will need a hero that has high focus and has a skill that when used, the whole party will focus on that enemy. Focus is the ability of a hero to attack the weakest part of the party (which are usually the supporters). Why focus? Because his head is his weakness and if you can focus on that, you will gain more points.












Pintaurus. The Zodiac from Hell.

I like the cinematography in his battle field. He comes from hell and is clinging on the platform with his left arm. The player attacks his left arm so that he will let go and fall back to hell.

Among players Pintaurus is often called Noogie because of his skill Noogie of Disaster. A noogie is a hard poke or grind on a person heads. This is often done by bullies or older brothers. Noogie of Disaster's damage is equal to the hero's remaining health. In other words, instant death.

Pintaurus has relatively low armor but he has an attack debuff and a stun skill. Luckily, Noogie of Death is a magic skill and only heroes than has skills than immunes them from magic can survive the noogie. Pintaurus is relatively easy if you have two immune to magic heroes in the front row.

Now unto Guild War. Guilds can have a capacitance of 50 members and 1 Guild Master among them. The 20 maps in the missions are always attacked by the three bosses. When a boss arrives, this is when the War starts. The Guild master will sign up in a map to participate in the War. Upon doing these, he cannot participate in the other maps.

The map you will want to defend will be calm like "The calm before the storm" when a sudden announcement will appear that the boss is attacking. The Guild's mission is to obtain more points against the opposing guilds. Last Hitting the boss will not grant extra points though. The guild with most points will have 3 guild buffs, which range from more gold and exp in that map, or -1 stamina on every mission on that map. The highest ranking guilds always goes for the maps with farming sites. The key to Guild War is how many guild members participate in it and that can be demanding.

Say for example, a certain map is defenseless on 6pm. The boss can arrive on that map, as experience by my cousin, as late as 3am. Not all guild members will be awake at that time. 


Let's talk about the heroes. As of January 2015, there are 372 Heroes to be collected.

















Heroes have their ranking placed on the top left corner of their profile. Heroes who ranked 2 stars below have a maximum level of 30. 3 Star Heroes can attain up to level 33 and 4 star heroes and above can attain up to 36. Why so and how so? You are always given a random hero in the shop and by chance, you are given a hero that you already have. What do you do with it? There is an option under the "Train" tab called "Enhancement" which increases your heroes max level. All Heroes have a max level of 30 unless it is enhanced. A 3* can be enhanced once and a 4* above can be enhanced twice.

A 3* can be enhanced to 33 only.
A 4*-6* is enhanced up to 33 first then to 36. Which means, it needs two duplicates of itself to reach level 36.

Leveling to 30 is very easy. Leveling 30 to 33 is takes much longer than leveling from 1 to 30. It's especially harder for 33 to 36.

Attack Damage, Defense and Health are self explanatory. Dexterity is the one that is always questioned by newbies. In Ragnarok Online, Dexterity is your chance of hitting an enemy. Having high dex means a certain hit. But in Hello Hero, dexterity determines the sequence of attacking. When the match starts, the dexterity of the whole party is added and compared to the opposing party. Whoever has higher dex will have the chance to attack first.

Also, Hello Hero has a unique fighting system. Though attacking turns are determined right after the start of the match, they are only followed when NO ONE has a queued cool downed skill. Some skills have effects such as stun, freeze, blind and confuse. They have duration lasting from 2 to 3 turns. This is what is irritating in the game. A TURN will only pass when no one is using their skill. Because of this, most matches don't last 2 turns at all because a party will have 10 set of skills to use. This is what dexterity applies to; if your team has high dexterity and some disables, the disabling skill will last longer because you are not letting the enemy pass their turn.

Upgrade points increases when an attempt to upgrade a hero fails.

A hero can be upgraded up to 5 and in each upgrade, it's stats will increase by 10%. Upgrading a hero can be done by "eating" another hero. This is where the 40% Luck my cousin talks about. A hero will upgrade by 1 if the hero he is about to "eat" is of the same rank. The chance will cut in half if the "to be eaten" hero has a lower of 1.

This is the summary.
Star Difference           Chance
           0                        100%
           1                          50%
           2                          25%
           3                          10%
           4                            1%
           5                            0%

This is what the upgrade points are for. If you use upgrade with 1 star difference and it fails, upgrade points will increase by 40. When it reaches 100, no matter hero you use, it will upgrade.

For example, you have a 5* hero and you want it to eat 4* heroes. If bad luck strikes, it will take 3 4* to upgrade a 5* by 1.

Ascension skill are passive skill which only 4* and above can have. They are random passive skills and will be all about luck.

Also, there are things that are not shown here which is Critical, Focus, Evade and Counter Attack.

Critical is, as in any other game, the chance of multiplying damage of an attack.
Focus is the ability of a hero to attack weaker enemies. The heroes are programmed to attack the front row enemies but with luck, can sometimes attack the back row enemies.
Evade is the chance of evading an attack.
Counter Attack is the chance to hit back without passing a turn.

All of these can be enhanced using items and the ascension skill.

They can be divided into 4 major class:

The Dealers
















Dealers are represented with a sword at the top right corner of their profile. And no, they don't deal with money. They are dealers in the sense of damage. They have high attack and is always associated with Critical items. 

As we see here, Hello Hero uses Fenrir of Norse Mythology as one of their heroes. There are many times when Heroes are references from other games such as Star Craft and mythology such as Arthurian Legend.

The Supporters
















Supporters have a cross sign at the left corner of their profile. Supports are heroes who have relatively low stats but have great skills. They range from Heal, Buffs, Debuffs and Resurrect. There is no ideal support since enemy skills range from AoE to single target. 

The Tankers

Tankers are, as in any RPG, are the ones who soak damage from the enemy. Obviously they have high defense and high health and will always be giving HP items. Most of the times, they have a skill called Provoke where they force the enemy to attack them. Accompanied by Healers, they are a wall to be reckoned with.

Take this Arcto Guard as an example. His first skill is provoke and his second skill heals him by 15% of his total life. Now that is a tank.

The Hybrids

















Hybrids are beings mixed skills. They can be Dealer/Support, Dealer/Tank or Support/Tank. The Radon I have is a Dealer/Tank. It has relatively high attack and defense. The strongest Hybrid I know is Big Nose JR, a Dealer/Support. He also has Snort which deals 400% damage and the 80% Evasion buff on all allies.

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As of the end of December 2014, I am level 10 but my cousin said I will be addicted when I reach level 11. It took me 6 days to reach level 10 too. I hope I helped some newbie out there. Happy Gaming!